Pop targets, measure your average time-to-hit and misses — right here. Then take the full 30-second drill with accuracy scoring and a global leaderboard.
Aim is three separable skills. Flicking — snapping from rest to a target — is what this drill measures; good players land flicks in 350–500 ms with 85%+ accuracy. Tracking — keeping the crosshair glued to a moving target — dominates in games with sustained-fire weapons. Target switching — chaining kills across the screen — combines both. Ten focused minutes a day beats an unfocused hour: fatigue teaches sloppy micro-corrections.
Hardware honesty: your time-to-hit includes your display and mouse latency, and your consistency depends on sensitivity. Most pros use a lower sensitivity than you'd guess — around 280–400 eDPI in tactical shooters — because a longer physical swipe is easier to stop precisely. If you don't know your eDPI, our calculator gives it from DPI × sensitivity in one line.
Most players measurably improve within two weeks of short daily sessions. The early gains come from consistency — same sensitivity, same posture, same warm-up — rather than raw speed.
Yes. Aim is muscle memory for a specific cm-per-360; training on a different sensitivity builds the wrong memory. Set the trainer to feel identical to your main game.
It genuinely helps: at 240 Hz the target's position is up to 12 ms fresher than at 60 Hz, and motion is easier to track. It won't fix mechanics, but it removes a handicap.